using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.Resources;
using System.Runtime.CompilerServices;

namespace 游戏服务器.Properties
{
	[CompilerGenerated]
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
	[DebuggerNonUserCode]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (Resources.resourceMan == null)
				{
					Resources.resourceMan = new ResourceManager("游戏服务器.Properties.Resources", typeof(Resources).Assembly);
				}
				return Resources.resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			set
			{
				Resources.resourceCulture = value;
			}
		}

		internal static Bitmap 保存 => (Bitmap)Resources.ResourceManager.GetObject("保存", Resources.resourceCulture);

		internal static Bitmap 停止 => (Bitmap)Resources.ResourceManager.GetObject("停止", Resources.resourceCulture);

		internal static Bitmap 启动 => (Bitmap)Resources.ResourceManager.GetObject("启动", Resources.resourceCulture);

		internal Resources()
		{
			Class2.sov79KqzBKBU1();
			//base._002Ector();
		}
	}
}
